In conducting a synthesis of various studies on Guided Design, Trivette simplifies the characterization of the original method into four basic components:
In this simplified form, it is possible to see the Guided Design method as building on the other two methods we've already looked at – the PSI/Keller Plan, and the A-T System of instruction. The first three aspects of the method as Trivette outlines them, are not very different from the previous methods. What has been added, is the fourth component: problem-solving. It will be interesting to know how this differs with the Problem-Based Learning model, once we get to it later in the semester.
- a sequential process for mastering course content,
- a team or small-group processing component,
- the provision of verbal or written feedback from a facilitator/teacher as a professional in the field concerning the solution reached or decision made, and
- the use of realistic problems to be solved (2005, p.2).
In applying the guided design method to case studies, Wilson (2004) cites the following factors as possible barriers:
I'm not sure if these barriers are inherent to the guided design method. They seem to be related more closely with the nature of team work in general, or academic integrity. Having fresh and real problems to solve, and preparing meaningful feedback for each one – I can see that requiring a fair amount of effort to prepare a head of time. Despite these barriers, I agree with Wilson that incorporating some aspect of guided design into the curriculum offers advantages beyond more traditional lecture based delivery of content.
- Free riding
- Uneven preparation
- Sporadic attendance
- Plagiarism
- Opportunity cost of material replaced by the in-class group exercise (p.10).
Similar to how Casada & DeShazer integrated the use of the library, our engineering librarians are fairly well integrated into the engineering curriculum at NC State. I've also worked with the Engineering Entrepreneurship Program (EEP), which is basically a senior design engineering course, but instead of using a simulated problem or random product design, students work in teams to select a real problem and then build not only a prototype to address that problem, but also plan a viable business around the prototype so that it can be applied in the real world. As the business librarian I would make class visits to introduce the various kinds of business information that is available (and typically not available or expensive), as well as establish contact for them to follow up with me when they have more specific questions. I've been very impressed by the work produced by these students – some of them have also secured venture funds to continue their work beyond the scope of the course!
A couple of times I worked with the instructor to organize a scavenger hunt in the library. It took place early in the semester and served as an ice-breaker activity to facilitate team building while learning more about some of the more specialized sources of information. When the same course was offered as an online course for graduate students, I reworked the activity for online delivery. The course was hosted on Moodle so I used the quiz module to create a simple questionnaire that assessed their level of awareness in terms of the key library services available to distance students, as well as the basic aspects of the library website for finding and accessing information. At the end of the quiz the correct answers were given so that if they were not sure of their responses they could be verified with links to additional information on the library website. Then I released to each team a set of questions and clues to guide the activity, and released additional clues if they ran into difficulties. I also provided some slides that introduced secondary sources of business information – I can't remember why I didn't do a narrated presentation but it may have been because of lack of time. Once each team submitted their responses I released the answers and tabulated the scores. An additional motivation for completing the activity effectively and efficiently was that we offered prizes for the winning team. As a follow up to the activity I also asked each individual to write a brief reflective post to the discussion board – and offered specific prompts to consider:
Your reflection may include what you learned about business research, thoughts on the usefulness and limitations of the resources encountered, assessments about how well you think your group worked as a team, how decisions were made, how well you communicated, noting any problems you encountered and how they were resolved (or not).There were some technical glitches with some of the resources that introduced unnecessary frustrations but overall it allowed the teams to work together, and nobody raised any issues around communication or team work. Some reported that they were fairly fluent with navigating the landscape of business information while others were novices that appreciated the introduction of new resources.
References
Casada, M. E., & DeShazer, J. A. (1995). Teaching professionalism, design, and communications to Engineering freshmen. In Proceedings of the American Society for Engineering Education, Biological and Agricultural Engineering Division (pp. 1381-1385). Anaheim, CA.
Trivette, C. M. (2005). Effectiveness of guided design learning strategy on the acquisition of adult problem-solving skills. Bridges, 3(1).
Wilson, P. N. (2004). Mutual gains from team learning: A guided design classroom exercise. Cardon Research Papers in Agricultural and Resource Economics (No. 2004-07). Tuscon, AZ: University of Arizona.
It's interesting that you applied the library scavenger hunt idea from the on campus course to the online program. What a great example of effective teaching technique across multiple platforms. With the types of software and online tools that exist today, guided design seems completely feasible for the virtual environment. I agree that technical issues may create some setbacks but I've come to expect them and may factor them in as part of the development.
ReplyDeleteYou mentioned groups working on issues that are relevant and pertinent to the real world, even contributing to business, which seems especially important for college students about to enter the workforce. Younger students should also be presented with realistic problems to solve but perhaps in a context that relates more to their age group, skills, and knowledge.
Hyun-Duck
ReplyDeleteI really liked your comment "I'm not sure if these barriers are inherent to the guided design method. They seem to be related more closely with the nature of team work in general, or academic integrity." I think it is about the nature of team work and group communication. It can be even more of an issue when your students are online and are trying to build that communication and team structure online. Over the past 5 years, one of groups I have worked with at Center for Creative Leadership is an international company where I work with teams that spread all over the world and have never met f2f (until the program). These 'teams' have not only never met but they usually speak at least 4-6 different languages come from the same number of cultures and backgrounds. The only thing that holds them together is the commitment to the mission of the organization. It is amazing to see how this commitment allows them to work to overcome these barriers. I think sometimes that is what I also see when I work with students. When they are committed to learning or committed to the project they have a greater motivation for the overcoming obstacles.
BTW - I lOVE your scavenger hunt and how you translated it to an online process. That is a great idea to introduce students to online research!!!! Maybe we need to think about doing something like this for our next module!!!!
Thanks for your comment Ginny,
ReplyDeleteI definitely think online collaboration can work if the students are motivated - the graduate students in the online course were all over Skype and Elluminate of their own volition - they were really go-getter types that responded well to the activity.
Barb - Thanks for describing the kind of work you do with the center for creative leadership - I've heard good things about that organization - a real leader in leadership, if that is not too redundant!
ReplyDeleteWe could think about a re-working of the scavenger hunt - but I also like how you supply your students with the necessary information for the cases they have to work through - maybe some combination of the two would be interesting? I guess it would depend on what you wanted the students to get out of the activities - e.g. evaluating sources of information for reliability when solving problems, or apply information in problem-solving, etc.
Hyun-Duck, good thinking about the various models encountered thus far and where there is some overlap. The Engineering design problem you cite certainly fits within the guided design framework as a good example of an open-ended problem with multiple solution options available that a team must evaluate to narrow down and adopt.
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